Big-board strategy on iPad
More room to route orbs, plan around blockers, and keep long chains alive.
Drop pipe pieces, steer glowing orbs, dodge obstacles, and beat the score target before the board fills up. Orb Flow is built for quick sessions, clean visuals, and that “one more run” feeling.
A cleaner, more visual showcase for the screenshots you sent — with gameplay, level select, menus, and iPad support all working together.
More room to route orbs, plan around blockers, and keep long chains alive.
Simple navigation to play, level select, tutorial, and ad removal.
Unlocked levels, stars, and a layout that feels native on mobile.
Board first, HUD second, controls where your thumbs expect them.
Clear score goals, star ratings, and a strong next-level prompt.
It is easy to learn, but every level asks for smarter placement, better timing, and cleaner routes.
Move pieces left and right, rotate them, drop them into place, and route orbs through your pipe network for points.
Beat the target score to unlock the next stage, then replay earlier levels to improve your star rating and best score.
Red obstacle blocks interrupt routes and force smarter pathing, especially as levels get denser and more tactical.
Falling blocks contain pipe segments. Position them with the arrows, rotate to fit your route, and use the drop button when you are ready. When the orb falls, it follows the pipes you built and clears paths for points.
Each level has a clear goal score. Hit it to unlock the next stage automatically, then replay any unlocked level to earn a better result.
Falling blocks contain pipe segments. Use the left and right arrows to position them, rotate to match the route you want, and drop faster when you are ready. When the orb falls, it follows your pipe network and scores by clearing routes.
Complete the level by reaching the target score. The next level unlocks automatically, and you can revisit any unlocked stage from the level select screen.
Use the Remove Ads option from the main menu to purchase the premium upgrade. Billing is handled through Apple.
Obstacles fall automatically and cannot be controlled or rotated. If an orb hits one, the route stops, so you need to plan around them or rebuild the path.
Use the support form below and you will get a response by email. The existing support address and request flow are preserved.
Use this for gameplay questions, billing issues, bug reports, or feature requests.
Email: violinblast@gmail.com
Privacy page: privacy-policy.html